When game geekdom goes mainstream
Mar. 25th, 2011 02:45 pmWeighted Companion Cube cake
- Weighted Companion Cube
- Aperture Science
- the cake is a lie
These all relate to a fantastic game called Portal, released in 2007. It’s a small physics-based 3D puzzler, but it really does suck you into its world and the sense of accomplishment you get after finishing one of its twenty puzzles is – well, I haven’t had that sense since my A-Level Maths homework. The game has risen and risen in cult popularity, to the point when poor wives of Portal addicts are reduced to four hours of work in baking a Weighted Companion Cube cake for their birthday.
So it was a bit of a shock to be walking through Westfield London – a shopping mall far better known for its unceasing range of dull fashion and beauty shops – and find a demo stand dedicated to showing off Portal 2, the sequel to this stunning game. Almost as much of a shock as it was for the poor tweenagers who saw a new game, but couldn’t figure out who they needed to shoot or run over to play.
So, there’s a new game that I want to play come mid-April. How am I going to grapple with turrets AND a four-month-old baby at the same time? I haven’t even picked up the controller since Alex oozed out – and the Wii and Goldeneye still sit forlornly in the corner… maybe this idea will help…
But in the meantime, let’s hear that fab Portal finale song again:
Mirrored from almost witty.